
Who do you trust in VR? [2019]
Auditory and visual cues that make up the user interface of a VR help
users make decisions on how to proceed in a virtual scenario. These
interfaces can be diegetic (i.e. presented as part of the VR) or
non-diegetic (i.e. presented as an external layer superimposed onto
the VR). This project explores how auditory and visual cues of
diegetic and non-diegetic origins affect a user’s decision-making
process in VR.
SMC Paper
SMC Paper