Anıl Çamcı
I am an Assistant Professor of Performing Arts Technology at the University of Michigan. I investigate ways of worldmaking through multimedia artworks and research in the areas of virtual reality, human-computer interaction, and spatial audio. Before joining the University of Michigan, I was a Postdoctoral Research Associate at the University of Illinois at Chicago's Electronic Visualization Laboratory, where I led research into immersive systems. Prior to this appointment, I was a faculty member of the Istanbul Technical University, Center for Advanced Studies in Music, where I founded the Sonic Arts Program. I conducted my PhD research at Leiden University's Academy of Creative and Performing Arts, in affiliation with the Institute of Sonology in The Hague, and the Industrial Design Department at Delft University of Technology. I studied Multimedia Engineering at the University of California, Santa Barbara's Media Arts and Technology Department. My works have been featured throughout the world in leading journals and conferences. I have been awarded various grants and scholarships including the Audio Engineering Society Fellowship and the ACM CHI Artist Grant.
Who do you trust in VR? [2019]
Auditory and visual cues that make up the user interface of a VR help users make decisions on how to proceed in a virtual scenario. These interfaces can be diegetic (i.e. presented as part of the VR) or non-diegetic (i.e. presented as an external layer superimposed onto the VR). This project explores how auditory and visual cues of diegetic and non-diegetic origins affect a user’s decision-making process in VR.

SMC Paper
Hyperreal Instruments [2019]
The Hyperreal Instruments Project bridges VR and digital fabrication toward the design of new virtual instruments that can defy our sense of audiovisual reality while satisfying our proprioceptive and haptic expectations. In doing so, the project aims to identify the unique affordances of VR for musical expression.

Leonardo Music Journal Paper
AlarmVR [2019]
This project employs VR and immersive audio to identify and address the underlying auditory causes of one of the top patient safety hazards in clinical environments, namely alarm fatigue, which is a form of sensory overload that causes healthcare professionals to be desensitized towards alarm events due to extended exposure.

Project Website
Vylderness [2019]
Vylderness is an upcoming Virtual Reality and Modular Synthesis performance that brings the audience into a narrative audiovisual experience driven by live electronic music. The 3 gamified stories that make up the work, namely "Finding Me", "Affordances" and "The Vyld", are intertwined both conceptually and spatially.
Inviso [2017-2019]
Inviso is a web-based application for designing and experiencing rich and dynamic sonic virtual realities. It enables both novice and expert users to construct complex immersive sonic environments with 3D dynamic sound components.

http://inviso.ccUIST Paper
Future of Audio in VR [2018-2019]
These series of workshops aim to bring VR researchers and practicioners from a wide range of backgrounds together to specify the ways in which we can think natively about VR audio and articulate the role of sound in the ultimate displays of the future. The workshops not only highlight recent developments in VR audio, but also identify the needs of the VR community in creating compelling virtual auditory experiences for the next generation of immersive media.

IEEE VR Workshop WebsiteNIME Workshop Website
GrainTrain [2018]
GrainTrain is an innovative multi-touch performance tool for real-time granular synthesis based on hand-drawn waveforms. It is a cross-platform web application that can run on both desktop and mobile computers, including tablets and phones.

http://graintra.inNIME Paper
A Now Unknown (Excerpt) [2018]
Weaving 40 performances with a modular synthesizer from a 2-year span, A Now Unknown traverses the middle ground between the indeterminacy of the modular medium, and the undulating path that is a composer's plan. The turns of the same knob––days, months and years apart––are frozen and juxtaposed into an abundance of once present moments; a bricolage of nows that are impossible to tell when.
Synthcity [2015-2018]
Synthcity is an audiovisual performance. By computationally blending everyday figures and textures, it synthesizes extremely unrealistic versions of a city using its real landscapes, objects, sounds and people. Synthcity was premiered at ISEA 2017 in Manzales, Colombia.
Temas [2014-2016]
Temas is a stochastic audiovisual performance that moves the audience through an abstract narrative in virtual space. The software underlying Temas integrates the artist into a generative system as a module of analysis. The most recent version of Temas was premiered at the Experimental Sound Studio in Chicago in November 2016. 2019 • All rights reserved • Contact